
Gnomon Training - Mechanical Character Design with Joe Peterson (2013)
English | 200 mins | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz | 2.08 GB
Genre: eLearning / Digital Painting
Joe demonstrates how, once a level of technology is decided on, the appearance and features of the mechanics are much easier to design. Throughout the tutorial, he discusses the balance between using imagination over using real-world design elements and the importance of building up a visual design vocabulary to help make informed design choices, leading to appropriate mechanical designs. By walking through every step, from initial sketch, to refinement, detailing and final rendering, Joe shows his process of balancing imaginative features with real-world design to deliver a convincing, yet unique and creative mechanical design. He also discusses how to frame your mechanical design around the needs of the story or setting, ensuring that the context will help drive your creative decisions along the way. This tutorial offers various techniques and processes for creating and refining a mechanical design that is intended to not only look cool, but also communicate its function at a glance.
Topics Covered:
Mechanical Design
Concept Design
Importance of Reference
Digital Painting
Communicating Function
Shape Refinement
Correct Proportions
Story Driven Design
Decal Application
Chapters:
Plan and Reference
Rough Sketch
Adding Limbs
Mechanical Details
Bringing the Sketch Together
Refining the Sketch
Adding Modules
Adding More Modules
Basic Colors and Shading
Beginning Details and Cleanup
Changing Colors and Additional Detail
Ammo Belt Detail
Additional Cleanup and Refinement
Proportion Check and Final Tweaks
Decals and Stickers
Finishing Touches
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